Saturday, June 30, 2007

Physics Simulation In RazorEnd

Well I said that my next step would be fonts and then sprites. Well I lied :)
I'm currently working on physics simulation in the engine and I found myself pretty good in that. I yet don't have the scene manager or any object to draw and to apply some force to, but I'm working :)
Currently I'm writing Vector2D class and here is the list of all classes that will represent my physics part of the engine:

Vector2D
Mass
Simulator
ConstantVelocity
MotionUnderGravitation
MassConnectedWithSpring

Well that would be all of the information I can share but don't worry I'll update this blog with every information I can share!

Greatest regards, ANDROSS

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